![]() So when we got that dialed in for Ghost of Tsushima, we used that same overall feeling of peaks and valleys for Iki Island. "So, it's very similar to Ghost of Tsushima, where we strove to get this just-right feeling of, you know, exploration and discovery, of moments of quiet and moments of violent tension from swordplay. ![]() Each of these serene spots allow you to take a moment to compose a poem and grab a headband for your efforts. With regards to world density and content, the Creative Director said Sucker Punch strove to ensure Ghost of Tsushima's sense of " exploration and discovery" also featured in the upcoming expansion. Across the island in Ghost of Tsushima are 19 haiku locations. IGN has the tips and tricks, strategies, and secrets you need to succeed in Ghost. So how does this compare with other open-world games from this console generation. In light of that, if Ghost of Tsushima 2 were to, for. By Angie Harvey, KBABZ, Diego Nicolás Argüello, +15 more. Therefore, Tsushima’s total square area is roughly 28.62km2 or 11.02mi². " It's a big, dense story with a lot of landscape and secrets to discover," he added. Ghost of Tsushima struck just shy of the bullseye when it comes to innovative open worlds, leaving it feeling a little too large in the end. In response to a question about the size of the DLC's map, Fox said Iki Island is similar to Izuhara - the area in the main game's first act. Jin Sakai must set aside his samurai traditions and forge. Related: Why Ghost Of Tsushima Director's Cut Costs So Muchĭuring an interview with Push Square, wherein he also explained the Japanese lip-sync feature on PS5, Creative Director Nate Fox provided an overview of what to expect from Iki Island as an explorable space. Watch the launch trailer for the upcoming game, available on July 17 on PlayStation 4.
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